Saturday, July 26, 2014

Beta 11 Released!

Bugs and mistakes
- Marwal's tile is now as it should be
- Spellbook of confusion had accidentally wrong color
- It is no longer possible to return to hell with a scroll of recall after closing the portal
- Cleric main quest reward works now
- Some inconsistensies fixed
- Holy Fire radius is now 2 instead of 3
- Some spells were missing combat messages
- Fixed a bug with auto target on bridge map
- Belt had wrong ascii char
- End boss area had wrong Area text

General
- Gradient fov with objects work in ascii mode
- Death screen displays killer
- Death inventory is improved; no more item names going out of screen
- Ending narration
- Graveyard menu in main menu displays last five hardcore deaths
- Improved door placement

Monsters
- End boss is capable of using spells
- Dragons of hell are capable of using spells
- Dragons of hell have red dragon tiles instead of skeletal
- Boss balances

Spells
- Enemy spell cast has violet message
- Divine resistance offers complete protection against status effects such as confusion and stun instead of immunity to one element
- Area of effect spells have now graphics

Maps
- Doors to empty houses have been locked
- World Map redesigned
- Altar room redesigned
- Crypt redesigned
- Bridge redesigned
- Ancient Temple redesigned
- Great Hall redesigned
- North & South Hall redesigned
- Mining station renamed to Overseer's room

Tuesday, July 15, 2014

Beta 10.1 Released!

Changes:

Bugs and mistakes
- Fixed a crash when dark one overseer drops a magical leather armor
- Smite actually works on demons instead of previously on undead

Monday, July 14, 2014

Beta 10 Released!

Changes:

Bugs and mistakes
- Monk started with the location of mines in the map
- Monster resistance has been fixed with new Spell Resistance stat; previously used system made accidentally some monsters have over 250% resist
- Buying unusable items displayed unusable in the message
- Removed debug message when bandit archer dies
- Fixed a small bug regarding enemies at explored cell but not in fov
- Royal archers are now royal arbalists and shoot bolts
- Fixed scroll of recall in the lower parts of the dungeons
- Fixed cottage crash

General
- Improved shop menu; selling item menus now work in both ways
- Selling and buying items will now return to the dialogue instead of game
- Talent menus work in both ways
- New stat: Spell Resistance; ability to resist status effects of spells
- Class descriptions when starting a new game
- Some new menu graphics
- Stone of Recall has a new tile now

Maps
- Hell is 4 floors shorter

Players
- Alignment is shown in the character screen
- Players resistances are calculated with Spell Resistance stat instead of player level
- Paladin's Smite changed from general double damage with charisma bonus to double damage to demon with charisma bonus
- Input name accepts only A-z, 0-9 and ' and -

Monsters
- Monsters resistances are calculated with Spell Resistance stat instead of dungeon level / 3   

Items
- New unique items at smith
- Quiver of arrows renamed to quiver
- Quiver tile contains both bolts and arrows to reflect the single quiver used for both bows and crossbows
- Crossbows shoot with bolt graphic

Thursday, July 3, 2014

Beta 9.1 Released!

I fixed a couple of bugs:

Bugs and mistakes
- Divine Shield no longer prevents starvation damage
- Prevented access to castle without being at proper part of the main quest
- Fixed couple of messages regarding standing at area transitions
- Most likely fixed a bug related to selling items

General
- Messages when standing on area transitions or objects are colored

Wednesday, July 2, 2014

Beta 9 is released!

Changes

Bugs and mistakes
- Being killed by missile or spell made the player to press random key before opening death screen
- A glitch related to poison and death allowed player to use talent/pickup item/talk/spell/missile once after dying
- Player's ascii character is no longer '@' after dying
- Ascii symbols for stairs up / down / stone of recall did not work properly
- Divine Shield no longer prevents poison damage

Heroes
- Hero name can now be random or inputted

Monsters
- Hell boss is named
- New boss: king of faywyn
- New monster: Possessed royal guard
- New monster: Possessed royal arbalest
- Monster balances

Quests
- Main quest is longer and can be completed

Maps
- New area: Castle Undershire
- New area: Cottage

General
- Faster reload with space button when dying instead of going through menus
- Dying on hardcore reveals map
- New death screen
- New main menu graphics

Items
- Wardstones required to enter the hell are now removed when entering the first time