tag:blogger.com,1999:blog-85840431193705149282023-11-15T19:45:03.116+02:00The Temple of Torment RoguelikeAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.comBlogger29125tag:blogger.com,1999:blog-8584043119370514928.post-42243962652735747192014-10-05T20:29:00.001+03:002014-10-05T20:30:07.273+03:00New website up!You should head to <a href="http://www.thetempleoftorment.net/">http://www.thetempleoftorment.net</a>Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-43026151512235402872014-08-26T16:45:00.001+03:002014-08-26T16:45:10.628+03:0012th Beta Released!This update contains many bug fixes, new features and most importantly new active talents and introduction passive talents.<br />
<br />
Changes:<br />
<br />
Bugs and Mistakes<br />- Hellfire is affected by resting now<br />- Shield Bash now checks if shield is equipped<br />- Holy Shield is displayed correctly in character screen if no shield is equipped<br />- Holy Fire had wrong text<br />- Area of effect spells no longer damage through walls<br />- Scroll of visibility refreshes screen now on reading instead of the next turn<br />- Fixed a bug with not all tiles being revealed with scroll of visibility or pre-revealed maps<br />- First level of castle had wrong text on exit<br />- Cleave requires now a weapon that is equipped<br />- Fixed a bug with melee range auto target for enemies that are out of melee range<br />- Pain Tolerance is counted now with Damage Reduction in Character Screen<br />- Casting spells while stealthed now removes Stealth<br />- Fixed Invisibility being cancelled with some spells even if player cancelled casting<br />- Fixed being unarmed in some cases if wearing a shield<br />- Fixed a bug where the wounded man in Undershire died at wrong coordinates<br />- Monster poisoning is counted at the beginning of its turn as it is with player's poisoning instead of at the end of the turn<br />- Stealth attack now calculates correctly damage<br />- Some undocumented bug fixes<br /><br />General<br />- Arrows, bolts and bullets are no longer unlimited; each class with starting ranged weapons starts with 50 projectiles and more can be bought<br />- New feature: internal clock, displayed with diary entries<br />- New feature: Journal; opened with Tab key and contains open quests previously seen with 'q' and Diary that contains quest information and other stuff<br />- Walls can be no longer targeted<br />- Spell graphics now take into account walls<br />- Targeting without enemies in fov now picks always a tile that's not blocked <br />- Victory now returns to main menu instead of back to game and requiring to press esc<br />- Spell Damage is displayed on user interface<br />- Spell Resistance renamed to Resistance<br />- Added penalty of 5% to shooting missiles into targets that are in the next tile<br /><br />Spells and Talents<br />- Stunning Plam has now targeting tile<br />- Circular Kick has now graphics on which tiles it hits and also targeting tile<br />- Cleave has now graphics on which tiles it hits<br />- Talents are accessed now from keyboard keys 1-4 instead of 'm'<br />- Some changes and improvements to existing Talents<br />- Ranger no longer is able to use Stealth<br />- New Talent Descriptions<br />- New Talent for Fighter: Overpower; next 6 melee hits do additional 2 damage<br />- New Talent for Paladin: Lay on Hands; heal self for 33% of maximum health<br />- New Talent for Monk: Palm of Death; critical hits will slay target<br />- New Talent for Ranger: Steady Aim; +5 To Hit Bonus for 50 turns<br />- New Talent for Ranger: Place Trap; place trap that deals damage to one target that steps on it<br />- New Talent for Rogue: Hamstring; slow enemy's movement rate by 50%<br />- New Talent for Bard: Song of Piercing Pain; damage dealing song<br />- New Talent for Cleric: Exorcism; essentially single-target Turn Undead but on demons and possessed humans<br />- New Talent for Mage: Fire Shield; damages enemies within 1 tile<br />- New Talent for Druid: Calm Animal; natural animal won't attack player<br />- Introduction of Passive Talents which are various buffs; 3 for every class at levels 3, 9 and 15 <br />- Divine Shield renamed to Holy Barrier<br />- Holy Fire renamed to Holy Pillar of Fire<br />- Cleave is guaranteed hit<br />- Circular Kick is guaranteed hit<br />- Stealth cannot be entered with Armor Penalty greater than 0<br />- Equipping and unequipping items while stealthed removes stealth<br />- Shapeshift increases melee damage<br /><br />Maps<br />- Castle courtyard redesigned<br />- New tile for castle wall<br />- Cottage map redesigned<br /><br />Players<br />- Max level is doubled and leveling speed doubled but leveling bonuses halved<br /><br />Monsters<br />- Hound enemies receive now only one attack per turn but retain their two moves per turn<br />- Liches renamed to hellcasters<br />- Hounds of hell renamed to hellhoundsAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-39476095422388844552014-07-26T13:30:00.002+03:002014-07-26T13:30:41.813+03:00Beta 11 Released!Bugs and mistakes<br />- Marwal's tile is now as it should be<br />- Spellbook of confusion had accidentally wrong color<br />- It is no longer possible to return to hell with a scroll of recall after closing the portal <br />- Cleric main quest reward works now<br />- Some inconsistensies fixed<br />- Holy Fire radius is now 2 instead of 3<br />- Some spells were missing combat messages<br />- Fixed a bug with auto target on bridge map<br />- Belt had wrong ascii char<br />- End boss area had wrong Area text<br /><br />General<br />- Gradient fov with objects work in ascii mode<br />- Death screen displays killer<br />- Death inventory is improved; no more item names going out of screen<br />- Ending narration<br />- Graveyard menu in main menu displays last five hardcore deaths<br />- Improved door placement<br /><br />Monsters<br />- End boss is capable of using spells <br />- Dragons of hell are capable of using spells<br />- Dragons of hell have red dragon tiles instead of skeletal<br />- Boss balances<br /><br />Spells<br />- Enemy spell cast has violet message<br />- Divine resistance offers complete protection against status effects such as confusion and stun instead of immunity to one element<br />- Area of effect spells have now graphics<br /><br />Maps<br />- Doors to empty houses have been locked<br />- World Map redesigned<br />- Altar room redesigned<br />- Crypt redesigned<br />- Bridge redesigned<br />- Ancient Temple redesigned<br />- Great Hall redesigned<br />- North & South Hall redesigned<br />- Mining station renamed to Overseer's roomAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-61263237486010593782014-07-15T11:54:00.000+03:002014-07-15T11:54:08.263+03:00Beta 10.1 Released!Changes:<br />
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Bugs and mistakes<br />- Fixed a crash when dark one overseer drops a magical leather armor<br />- Smite actually works on demons instead of previously on undead<br />
<br />Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-17607968986238945492014-07-14T15:52:00.000+03:002014-07-14T15:52:09.239+03:00Beta 10 Released!Changes:<br />
<br />
Bugs and mistakes<br />- Monk started with the location of mines in the map<br />- Monster resistance has been fixed with new Spell Resistance stat; previously used system made accidentally some monsters have over 250% resist<br />- Buying unusable items displayed unusable in the message<br />- Removed debug message when bandit archer dies<br />- Fixed a small bug regarding enemies at explored cell but not in fov<br />- Royal archers are now royal arbalists and shoot bolts<br />- Fixed scroll of recall in the lower parts of the dungeons<br />- Fixed cottage crash<br /><br />General<br />- Improved shop menu; selling item menus now work in both ways<br />- Selling and buying items will now return to the dialogue instead of game<br />- Talent menus work in both ways<br />- New stat: Spell Resistance; ability to resist status effects of spells<br />- Class descriptions when starting a new game<br />- Some new menu graphics<br />- Stone of Recall has a new tile now<br /><br />Maps<br />- Hell is 4 floors shorter<br /><br />Players<br />- Alignment is shown in the character screen<br />- Players resistances are calculated with Spell Resistance stat instead of player level<br />- Paladin's Smite changed from general double damage with charisma bonus to double damage to demon with charisma bonus<br />- Input name accepts only A-z, 0-9 and ' and - <br /><br />Monsters<br />- Monsters resistances are calculated with Spell Resistance stat instead of dungeon level / 3 <br /><br />Items<br />- New unique items at smith<br />- Quiver of arrows renamed to quiver <br />- Quiver tile contains both bolts and arrows to reflect the single quiver used for both bows and crossbows<br />- Crossbows shoot with bolt graphicAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-90547467597752480402014-07-03T14:55:00.002+03:002014-07-03T14:55:49.311+03:00Beta 9.1 Released!I fixed a couple of bugs:<br />
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Bugs and mistakes<br />- Divine Shield no longer prevents starvation damage<br />- Prevented access to castle without being at proper part of the main quest<br />- Fixed couple of messages regarding standing at area transitions<br />- Most likely fixed a bug related to selling items<br /><br />General<br />- Messages when standing on area transitions or objects are colored<br />Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com8tag:blogger.com,1999:blog-8584043119370514928.post-86540883332016059152014-07-02T10:10:00.002+03:002014-07-02T10:10:34.024+03:00Beta 9 is released!Changes<br />
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Bugs and mistakes<br />- Being killed by missile or spell made the player to press random key before opening death screen<br />- A glitch related to poison and death allowed player to use talent/pickup item/talk/spell/missile once after dying<br />- Player's ascii character is no longer '@' after dying<br />- Ascii symbols for stairs up / down / stone of recall did not work properly<br />- Divine Shield no longer prevents poison damage<br /><br />Heroes<br />- Hero name can now be random or inputted<br /><br />Monsters<br />- Hell boss is named<br />- New boss: king of faywyn<br />- New monster: Possessed royal guard<br />- New monster: Possessed royal arbalest<br />- Monster balances<br /><br />Quests<br />- Main quest is longer and can be completed<br /><br />Maps<br />- New area: Castle Undershire<br />- New area: Cottage<br /><br />General<br />- Faster reload with space button when dying instead of going through menus<br />- Dying on hardcore reveals map<br />- New death screen<br />- New main menu graphics<br /><br />Items<br />- Wardstones required to enter the hell are now removed when entering the first timeAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com3tag:blogger.com,1999:blog-8584043119370514928.post-49826906497642120542014-06-26T10:02:00.002+03:002014-06-26T10:02:59.047+03:00Updated screenshotsScreenshot page is updated.Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-66917980431577600532014-06-03T08:40:00.002+03:002014-06-03T08:40:50.333+03:00Beta 8 Released!Changelog:<br />
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Bugs and mistakes<br />- Gradient fov in hell had one typo which caused furthest tiles to be brighter than tiles before them<br />- Traps placed in hell were in ascii mode white instead of red which gave them away<br />- Wardstones were white in ascii mode<br />- Scroll of Mapping crash fixed<br />- Traps are now totally invisible<br />- Fixed a bug where non-cleric hero casted the spell "Aid"<br />- Rogue's poison weapon skill no longer works on poison monsters<br /><br />General<br />- Gradient fov now has items that are close to player brighter<br />- Main menu has now return options<br />- New ascii chars for stairs up and down<br />- New messages for standing on entrances to locations or world map<br />- Config tool improved<br />- Quest items no longer display count in inventory and picking up quest items no longer display count in message<br />- Minor undocumented additions or changes<br /><br />Maps<br />- Many new tiles<br />- New semi-persistent maps for Mines<br />- Faster hand made map generation<br />- New dungeon feature; Stone of recall, allows player to teleport around the dungeon and in and out<br /><br />Shops<br />- Shop interface works in now two directions with ability to return to parent menu<br />- Innkeeper sells now three different sized meals<br /><br />Characters<br />- New class; Monk<br />- New class; Bard<br />- New class; Druid<br />- Sorcerer renamed to Mage<br />- All classes can now select from the same weapon proficiences<br />- Armor Penalty is now taken into account in melee combat also<br />- Character Screen displays active effects<br /><br />Items<br />- (unusable) is displayed in item lists if stat requirements are not met<br />- Stat bonuses from equipment are now counted with item requirements<br />- Unequipping equipment with stat bonuses can now unequip other items if stat requirements are no longer met for other items<br />- Scroll of mapping renamed to scroll of visibility and reveals monsters too<br />- Spellbooks use now their own equipment slot instead of off-hand<br />- New item slot: Waist<br /><br />Monsters<br />- Monster AI pathfinding improvedAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-37097958970696758852014-05-24T02:55:00.002+03:002014-05-24T02:55:43.894+03:00Upcoming featuresBugs and mistakes<br />- Gradient fov in hell had one typo which caused furthest tiles to be brighter than tiles before them<br />- Traps placed in hell were white instead of red which gave them away<br />- Wardstones were white in ascii mode<br />- Scroll of Mapping crash fixed<br />- Traps are now totally invisible<br /><br />General<br />- Gradient fov now has items that are close to player brighter<br />- Main menu has now return options<br />- New ascii chars for stairs up and down<br />- New tiles for Marwal and Undershire<br />- New messages for standing on entrances to locations or world map<br />- Config tool improved<br />- Quest items no longer display count in inventory and picking up quest items no longer display count in message<br />- Minor undocumented additions or changes<br /><br />Maps<br />- New semi-persistent maps for Mines<br />- Faster hand made map generation<br />- New dungeon feature; Stone of recall, allows player to teleport around the dungeon and in and out<br />- Houses have now different floor tiles inside<br />- River in world map is now better<br /><br />Shops<br />- Shop interface works in now two directions with ability to return to parent menu<br />- Innkeeper sells now three different sized meals<br /><br />Characters<br />- New class; Monk<br />- New class; Bard<br />- New class; Druid<br />- Sorcerer renamed to Mage<br />- Character screen now displays stats in a more detailed way with bonuses<br />- All classes can now select from the same weapon proficiences<br />- Armor Penalty is now taken into account in melee combat also<br /><br />Items<br />- (unusable) is displayed in item lists if stat requirements are not met<br />- Stat bonuses from equipment are now counted with item requirements<br />- Unequipping equipment with stat bonuses can now unequip other items if stat requirements are no longer met for other <br /><br />items<br />- Scroll of mapping renamed to scroll of visibility and reveals monsters too<br /><br />Monsters<br />- Monster AI pathfinding improvedAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-38928511007919442272014-05-06T12:59:00.003+03:002014-05-06T12:59:37.458+03:00Beta 7 Released!Following changes are included<br />
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Bugs<br />- Some armors bought from the shop had wrong AC displayed<br />- Some undocumented minor or not so minor bug fixes<br />- Fixed a bug where entering equipment shop after loading save crashed game<br />- Fixed a bug where items bought spawned at 0,0 coordinates if inventory was full<br /><br />General<br />- Game has a icon now<br />- A new graphical tool for editing conf.txt; TToTd20Conf.exe<br />- Minor fixes to messages<br />- New stat raise screen<br />- New fonts supported: 8x12 and 10x16<br />- Menus related to items grouped by 5<br />- Improved shop screen<br />- New shop: Cleric Silywyn sells now books and scrolls<br />- Minor undocumented improvements or changes<br /><br />Heroes<br />- Class restrictions are removed; equipment now require attributes<br />- Rogue and ranger start with a dagger now<br />- Cleric's start mace is now 1d4+0 instead of 1d6+0<br />- New stat: Armor Penalty; this comes from wearing heavy armor and applies to ranged combat and spellcasting, is negated by constitution<br />- Cleric's and sorcerer's mana point increase on leveling lowered by 1<br />- Start gold increased back to the 150 from 100<br />- Charisma now affects prices by 5% for every 3 points in charisma instead of 1gp for every 3 points<br />- Fighter's javelin removed from game<br /><br />Spells<br />- Turn Undead is now Nova-like spell with radius of 2 from caster<br />- Radiuses of Fireball and Frozen Orb decreased to 2 from 3Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-86841752467276055002014-04-29T14:56:00.003+03:002014-04-29T14:56:58.526+03:00Sixth Beta ReleasedHere's the changes:<br />
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Bugs<br />- Scrolls of recall bought from shop had wrong price when selling<br />- Fixed a bug where higher level spellbooks spawned outside of map<br /><br />Quests<br />- Bandit quest reward is now 100 or 150 instead of 200 or 250<br /><br />General<br />- Players start as "satiated" instead of "not hungry"<br />- Food is a little more nutritious, from starving to bloated takes 4 food rations. 5th ration kills<br />- Standing over locations in overworld display now message<br />- Added support for 12x12 font for smaller screens, use conf.txt<br />- New merchant which sells magical items and regular armors and weapons. Added to the same house as general goods merchant<br />- Inventory text improvements<br /><br />Heroes<br />- Cleric has a new tile now<br />- Weapon proficiency bonus changed from +5 to hit bonus to +1 damage bonus<br />- Stealth no longer works when player has a lighted lantern in inventory<br />- Starting gold is 100 instead of 150<br />- Paladins can wield two-handed weapons<br />- To Hit Bonus divided into Melee and Ranged bonuses<br /><br />Monsters<br />- Cultist's drop chance of scrolls reduced to 15% from 25%<br />- Lich's drop chance of scroll reduced to 15% from 100%<br />- Risen sorcerer's drop chance of scrolls reduced to 15% from 25%<br />- Harpy's drop chance of food reduced to 20% from 100%<br /><br />Items<br />- Items are now identified when picking up, cursed status is still identified when equipping<br />- Vassaruth's blade is now [1d6+2] instead of [1d6+1, +5 thb]<br />- Magical weapons are added and have 10% chance to spawn instead of regular weapon<br />- Magical armors are added and have 10% chance to spawn instead of regular armor<br />- Monsters drop weapons now 5% more likely<br />- Item sell prices are now 1/4th of the buy price<br />- Armor Class values of chainmail and higher lowered by 5Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-46804314345480717662014-04-28T12:44:00.002+03:002014-04-28T12:44:42.788+03:00Upcoming features in the next release<pre style="margin: 0; padding: 0;"><code class="bbc_code" style="overflow: scroll;">
Bugs
- Scrolls of recall bought from shop had wrong price when selling
- Fixed a bug where higher level spellbooks spawned outside of map
Quests
- Bandit quest reward is now 100 or 150 instead of 200 or 250
General
- Players start as "satiated" instead of "not hungry"
- Food is a little more nutritious, from starving to bloated takes 4 food rations. 5th ration kills
- Standing over locations in overworld display now message
- Added support for 12x12 font for smaller screens, use conf.txt
- New merchant which sells magical items and regular armors and weapons. Added to the same house as general goods merchant
Heroes
- Cleric has a new tile now
- Weapon proficiency bonus changed from +5 to hit bonus to +1 damage bonus
- Stealth no longer works when player has a lighted lantern in inventory
- Starting gold is 100 instead of 150
Monsters
- Cultist's drop chance of scrolls reduced to 15% from 25%
- Lich's drop chance of scroll reduced to 15% from 100%
- Risen sorcerer's drop chance of scrolls reduced to 15% from 25%
- Harpy's drop chance of food reducd to 20% from 100%
Items
- Cursed item naming is now different; it is now "(cursed) itemName" instead of "cursed itemName". Uncursing items now regain their original name instead of "uncursed itemName"
- Items are now identified when picking up, cursed status is still identified when equipping
- Vassaruth's blade is now [1d6+2] instead of [1d6+1, +5 thb]
- Magical weapons are added and have 10% chance to spawn instead of regular weapon
- Magical armors are added and have 10% chance to spawn instead of regular armor
- Monsters drop weapons now 5% more likely
- Item sell prices are now 1/4th of the buy price
- Unusable items are now displayed as "(unusable) itemName" instead of "itemName (unusable)"
- Armor Class values of chainmail and higher lowered by 5</code></pre>
Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-21266537947430785652014-04-15T00:58:00.002+03:002014-04-15T00:58:46.481+03:00Beta 5 released!Changes:<br />
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Bugs fixed<br />- Fixed a funny bug where player could speak to giladir's corpse<br /><br />Quests<br />- Giladir disappears now after meeting at Marwal Inn<br />- Free the Prisoner quest, Heal Giladir quest and Kill the bandit leader quest have now evil rewards<br /><br />General<br />- !!!New config file for setting default full screen!!!<br />- !!!Ascii mode is now handled through the config file!!!<br />- Corrupted well after curing and using has now tile<br />- Drinking from well heals 1 Hit Point<br />- Some quests display now intended level<br />- Doing good or evil deeds display now message<br />- Combat messages improved<br />- More dialogues<br />- Saves are now in a subfolder Saves<br /><br />NPC<br />- Merchant is now named Haradir<br />- Innkeeper is now named Elemira<br /><br />Spells and talents<br />- Spells and talents featuring effects such as poison and stun take into account resistances<br /><br />Monsters<br />- Monster resistances are implemented; uses dungeon level / 3 against d20, e.g. end boss rolls 11 and thus has 55% resistance<br />- Bandits and undead adventurers are no longer named and cannot be elite monsters<br /><br />Items<br />- Weapons now can be found as damaged, normal or superior (-1, 0 and +1 damage and 20% chance, 60% chance and 20% chance and 70%, 100% and 130% sell values respectively)<br />- Sell prices in general adjustedAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-88650496428147432642014-04-01T14:10:00.002+03:002014-04-01T14:10:29.446+03:00Beta 4 Released!Changelog:<br />
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Bugs<br />- Looking tile char x is now consistent everywhere<br />- Javelin had a double strength bonus before<br />- Giving Giladir a potion of healing now truly removes only one healing potion from inventory<br />- Mimic AI should work properly<br /><br />General<br />- New leveling system: player gets 2 attribute raises but each stat is limited to 10 without bonuses<br />- New attribute: Wisdom; used instead of Intelligence in cleric's spell damage calculation<br />- New attribute: Constitution; used with damage reduction from physical attacks<br />- New attribute: Charisma; used with shop prices when selling and buying and paladin's smite <br />- Help displays now explanations for ascii symbols<br />- Player can now target melee talents / spells only within 1 tile radius from the player<br />- Poison damage is consistent while resting for multiple turns<br />- Improved character sheet<br /><br />Items<br />- Sell values adjusted for some items<br />- New wisdom potion reward, wisdom amulet<br />- New charisma potion reward, charisma amulet<br />- New constitution potion reward, constitution amulet<br /><br />Spells and talents<br />- Paladin's Shield Wall renamed to Holy Shield to make it more Paladin'ish<br />- Turn Undead uses now player level as a damage bonus instead of Intelligence<br /><br />Monsters<br />- Venom spitter snakes are immune to poison now<br />- Monster experiences revised, players should get to level 9 around the last few floors of the hell<br />- General balancingAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-4682149089813426272014-03-20T10:35:00.003+02:002014-03-20T10:35:38.830+02:00Beta 3 released!Changes:<br />
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Bugs<br />- Divine Resistance message displays now 50 turns instead of 25<br />- Nova MP cost actually what displayed<br />- Item stack bug fixed; for example picking up two heal potions and having four heal potions in inventory no longer results in having a stack of 6 but now stacks of 4 and 2<br />- Death screen displays now if player was frozen<br />- Paladin no longer starts with a javelin<br />- Javelins and fire arrows work now properly<br />- Cancelling the spell "Pain" works now properly<br /><br />General<br />- Lanterns must be lighted before use, and they can be unlighted, lighted lanterns not in inventory will fade also<br />- Standing on an item now displays the amount of items in stack if there's more than one<br />- Abyss is renamed to hell in order to stay in original vision, final level didn't make much sense before<br />- Player has only one food and health and cure poison potion in the start but has 50 gold pieces more<br /><br />Items<br />- Picking up stacks of more than 1 item must be picked up one by one (does not apply to gold)<br />- Gold renamed to gold pieces <br /><br />Spells<br />- Chain Lightning MP cost to 20 from 25<br />- Fireball MP cost to 25 from 30<br />- Confusion MP cost to 30 from 35<br />- Divine Strike MP cost to 20 from 25<br /><br />Monsters<br />- Monster names "abyssal x" renamed to "x of hell"<br />- New monster: knight of hell; heavily armored and shielded melee warrior<br />- General balancing to monsters before hell<br />- Fire beetles spit fire now as intended<br />- Venom ooze is now immune to poisonAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-74628851660138260682014-03-13T10:52:00.002+02:002014-03-13T10:52:16.140+02:00Beta 2 released!Changes:<br />
<br />
General<br />- Improved talent menus<br />- Improved targeting: no longer areas which are not in fov can be targeted<br />- Improved messages in general<br />- Combat cannot be used in the world map<br />- Improved trap placement<br /><br />Bugs<br />- Fire arrows went incorrectly to items, not equipment<br />- Venom Ooze previously crashed game when spawning<br />- Fixed an entertaining bug where lanterns sold for 6000gp<br />- Lanterns fade faster while resting now<br /><br />Heroes<br />- Melee classes +7HP, ranged classes +5HP, magic classes +4HP in level up<br />- Rogue's stealth attack displays "backstab" in combat messages since rogue has 2x damage and 3x critical with stealth, ranger's stealth attack displays regular messages<br /><br />Items<br />- Inventory displays "unusable" next to the item if the class cannot use it<br />- Reduced drop rate of scrolls of recall<br />- Minor increase to gold amounts<br /><br />Monsters<br />- Risen hound max hit points lowered by 5 <br />
<br />Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-86510505948758867292014-03-08T16:09:00.002+02:002014-03-08T16:09:18.075+02:00The Temple of Torment hits beta!Beta can be downloaded from Downloads<br />
<br />
Following chances are included in first beta:<br />
<br />
General<br />- Character screen shows bonuses<br />- Saves on hardcore death are deleted instead of being overwritten<br /><br />Bugs<br />- Fixed a bug where expiring armor class skill didn't remove the bonus<br /><br />Heroes<br />- Talents always cost 35MP<br />- Fighter's power attack and cleave reversed<br />- Ranger's multiple shot and aimed shot reversed<br />- New class: Paladin with skills turn undead, shield wall, smite<br />- New class: Cleric with skills turn undead, divine shield, holy fire <br />- Shield Bash does damage of 1d6 instead of 1d(block chance / 5)<br /><br />Items<br />- Mace renamed to morningstar and new mace added as cleric's starting weapon<br />- Auril's shield added for paladin quest reward<br />- Auril's prayerbook of divine resistance added for cleric quest reward<br />- Spellbook of healing is now only for cleric<br /><br />Spells and skills<br />- Turn Undead; talent for paladin and cleric; 1d6 bolt + 5% chance to make undead flee<br />- Shield Wall; talent for paladin; +5 Block Chance for 50 turns<br />- Smite; talent for paladin;<br />- Holy Fire; talent for cleric; fireball effect with bonus for undead<br />- Divine Shield; talent for cleric; damage reduced by 1 for next 50 hits<br />- New spell for sorcerer: Frozen Orb; ice version of fireball<br />- Holy Nova; spell for cleric, hits every tile within radius of 2 from player<br />- Aid; spell for cleric; gives 10 hit points for 50 turns<br />- Pain; spell for cleric; touch spell that has a chance of stunning the target<br />- Divine Resistance; player can select a resistance for fire, ice or poison for 50 turns<br />- Fireball is 1d12 instead of 2d8<br /><br />Monsters<br />- New monster: venom ooze; can poison player with critical hitsAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-8157580565398290842014-03-01T19:12:00.001+02:002014-03-01T19:12:52.591+02:00Alpha 7 released!<br />Full change log:<br />
<br />
Bugs<br />- Some fixes to revealed maps<br />- Inventory after death displays now equipment also<br />- Fixed a bug where getting teleported out of monster's sight made monster follow endlessly player and blocking resting<br />- Sorcerer can now wear amulets as before it was blocked by bug<br />- Fixed a funny bug where returning Eilinmyr's amulet removed all amulets from inventory<br /><br />General<br />- Reworked UI<br />- Character Screen shown from 'c'<br />- Fully playable ascii mode from F1-button<br />- Houses in Marwal and Undershire have wooden tiles<br />- New "You are standing on "item name"" feature<br /><br />Quests<br />- Kill the bandit leader and return his hand to Duradan, captain of the guard for 200 gold pieces<br /><br />Heroes<br />- Stat gains every level but every second attribute makes a difference; 0-1 stat = +0 dmg, 2-3 stat = +1 dmg and so on<br />- Rogue renamed to Ranger, can use any bow and one-handed weapon and armors up to iron helm/mail boots and gloves and chainmail<br />- New Rogue class with stealth, dodge and poison weapon skills, can use equipment up to short bow, short sword and Vassaruth's armor<br />- Ranger and rogue both have stealth, but rogue gets 2x stealth damage and 3x stealth critical damage<br /><br />Items<br />- Ulf'thad's potion has now the attribute added to its name<br />- Quest reward for rogue for finding the portal; Auril's shortsword<br /><br />Monsters<br />- Frost spells do 1.5 * damage to fire monsters<br />- Fire spells do 1.5 * damage to ice monsters<br />- Flaming monsters are immune to fire damage<br />- Frost monsters are immune to frost damage<br />- Bosses are immune to confusion<br />- Named monsters are now 1.5 * regular health instead of 2 *<br />- New monster: Ice salamander: can freeze player with melee attack<br />- New monster: Ice ooze: can freeze player if hit by player in melee<br />- New monster: Fire beetle<br />- New monster: Fire ooze: Burns players in adjacent tiles<br />- New monsters: Bandit and bandit archer<br /><br />Maps<br />- Abyss is now 8 levels long and divided into earth, air, ice and fire layers; monsters are different on those levels<br />- Old mines added to Faywyn for bandit questAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-42077067152837052892014-02-12T09:15:00.001+02:002014-02-12T09:17:19.520+02:00Alpha 6 Released!Change log:<br />
<br />
Bugs fixed<br />
- Game crashing bug fixed: there was a possibility that dead monster gets frozen and game crashes when freeze ends<br />
- Half-fixed bug: Monster didn't follow exactly one tile after player when double doors were opened<br />
- Game crashing bug fixed: Scroll loots crashed<br />
- Serious bug fixed: Spellbook of confusion actually casts confusion now<br />
<br />
Heros<br />
- Sorcerer's starting sling is +0 as intended<br />
- Fighter's javelin uses strength instead of dexterity<br />
- Rogue's stealth is 3 turns per character level<br />
- Weapon proficiences added for 5th level up, +5 THB for selected weapon class<br />
- Sorcerer lvl 3 talent: Magical Armor<br />
- Sorcerer lvl 6 talent: Drain Life<br />
- Sorcerer lvl 9 talent: Invisibility<br />
- Level cap of 10<br />
<br />
General<br />
- Auto-target improved<br />
- Minor UI changes<br />
<br />
Monsters<br />
- New monster: blood fiend<br />
- Harpies drop guaranteed food<br />
- Zombie xp reduced<br />
<br />
Items/Inventory<br />
- Javelin and fire arrows display damage<br />
- New weapons: battle axe, halberd, warhammer<br />
- New armors: gauntlets, full plate armor, amulets of str/dex/int<br />
- Adjusted AC for gloves, boots and helms<br />
- Plate mail has a different tile now. New full plate armor has now plate mail's original tile.<br />
- Great sword moved to ruins from caverns<br />
- Shield block chances reduced<br />
- Loot added to abyss<br />
- Spellbook of magical armor removed from loot to talent spellAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-70483989599516078752014-02-09T00:38:00.003+02:002014-02-09T00:38:49.675+02:00Alpha 5 Released!Changelog:<br />
<br />
Bugs fixed<br />- Bolt spell miss chance is now actually 40% as intended.<br />- Fire arrows stack properly<br />- Last turn when confused made a double move. Fixed now<br />- Fixed a bug where the inventory was full 26/26 but couldn't pick up items that go into existing stacks that were not full 5 items<br />- Fixed a serious bug: possibility to wear multiple items in one equipment slot if one of the items was cursed<br />- Fixed a serious bug: can no longer drop cursed items if they are equipped<br />- Fixed a serious bug: giving Giladir a healing potion removed all but one potion from inventory<br />- Minor bugs fixed<br />- Fixed a serious bug: Selling equipment now actually gives money<br />- Player no longer can leave areas without picking quest items<br /><br />Quests<br />- Added reward for finding the portal to abyss and reward for killing the end boss<br /><br />Heros<br />- Sorcerer is now playable<br />- Multi-arrow changed into firing two arrows into one target<br /><br />General<br />- Credits to the main menu<br />- Dialogues revised and grammar somewhat fixed<br />- Improved menu when buying stuff from general goods merchant<br />- Hunger values adjusted: Eating while oversatiated kills now and results being bloated<br />- New font<br /><br />Monsters<br />- Tyrant's attack has a 10% chance to stun player<br />- Spellcaster AI implemented<br />- New boss: Sorcerer Curwen<br />- New monster: Lich, most powerful caster in the game<br /><br />Items/Inventory<br />- Inventory displays free space<br />- Spellbooks added to loot<br />- Chest armor's AC varies now +-2<br />- Items that are revealed to be cursed are renamed to "cursed + item's name"<br />- Cursed items that are uncursed by scroll are renamed to "uncursed + item's name"<br />- Full helm added<br />- Added scrolls to loot from enemy<br />- Auril\'s bow, longsword and spellbook of teleport added for quest rewards for finding the portal to abyss, sword for fighter, bow for rogue and spellbook for sorcererAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-76325495207752916432014-01-26T13:54:00.000+02:002014-01-26T13:54:15.228+02:00Alpha 4 Released!Change log:<br />
<br />
Bugs<br />- Player no longer can melee attack a hidden monster accidentally, instead a message is shown that player bumps into something.<br />- Fixed some ai bugs with attacking friendly monsters.<br />- Minor door placement bugs fixed.<br />- Monster's blocking is now working as intended. Block chance was accidentally one-fifth of intended due to miscalculation.<br /><br />Quests<br />- Main quest can be finished now with good ending.<br />- New quest: Find mushrooms for Ulf'thad from caverns.<br />- Eilinmyr quest reward ring is now +7hp and +7mp instead of +7hp.<br /><br />Food<br />- Food consumption 10 per turn instead of 1 in world map as the world map is not in the same scale.<br />- Food consumption 5 per turn instead of 1 when resting.<br />- Food is a little more nutritious<br /><br />Maps<br />- Minor tile changes.<br />- Whole Marwal designed.<br />- Whole dungeon works now but not all environments designed.<br /><br />General<br />- Game supports now three different saves, one for each class.<br />- Combat messages now display attack type if not basic attack such as melee/arrow/bullet.<br />- Targeting accept key is now 'space'.<br />- Resting heals monsters also.<br />- It is impossible now to rest when you are being followed by a monster you cannot see<br />- Bolt spells ignore armor class from items, thus they have 40% miss chance.<br />- Being poisoned and in world map makes damage of 10 per turn<br />- Travelling in world map gives +10hp per turn<br /><br />Monsters<br />- Succubus becomes incubus if hero is female.<br />- Harpies can now steal food from player.<br />- New monster: Tyrant.<br />- Dark one stalker moved to temple levels from cavern levels and balanced accordingly.<br /><br />Items/Inventory<br />- Inventory split into items and equipment.<br />- Maximum stack is now five.<br />- Lanterns now take one slot each.<br />- New weapon: Sling and bullet pouch, only usable by upcoming sorcerer.<br />- New weapon: Mace, usable by fighter.<br />- New weapon: Javelin, only ranged usable by fighter. Fighter starts with one.<br />- Bullet pouch and quiver of arrows have my own graphics now.<br />- New scrolls: Scroll of mapping, scroll of uncurse item.<br />- Ranged ammo uses now equipment slot, this allows +1 arrows and bullets in the future.Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-60404842879046809732014-01-24T13:47:00.000+02:002014-01-24T13:47:02.942+02:00Upcoming features in Alpha 4<b>Some changes might come in addition to these.</b><br />
<br />
Change log:<br />
<br />
Bugs<br />- Player no longer can melee attack a hidden monster accidentally, instead a message is shown that player bumps into something<br />- Fixed some ai bugs with attacking friendly monsters<br />- Minor door placement bugs fixed<br />- Monster's blocking is now working as intended. Block chance was accidentally one-fifth of intended<br />- Whole dungeon works now<br /><br />Monsters<br />- Succubus becomes incubus if hero is female<br />- Harpies can now steal food from player<br />- Dark one stalker moved to temple levels from caverns levels and balanced accordingly<br /><br />Quests<br />- New quest: find mushrooms for Ulf'thad<br />- Eilinmyr quest reward ring is now +7hp and +7mp instead of +7hp<br />- Main quest can be finished now with good ending<br /><br />Heros<br />- All classes have a ranged starting weapon<br /><br />Inventory/Items<br />- Maximum stacks of five<br />- Inventory split into items and equipment<br />- Lanterns now take one slot each<br />- Ranged ammo uses now equipment slot, this allows +1 arrows and bullets in the future<br />- New weapon: Sling and bullet pouch, only usable by upcoming sorcerer<br />- New weapon: Mace, usable by fighter<br />- New weapon: Javelin, only ranged usable by fighter. Fighter starts with one.<br />- Bullet pouch and quiver of arrows have my own graphics now<br /><br />General<br />- Marwal designed<br />- Combat messages now display attack type<br />- Food consumption ten-folded in world map as world map is not in the same scale<br />- Resting heals monsters also<br />Aukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-74805519206031425872014-01-19T02:23:00.001+02:002014-01-19T02:23:16.082+02:00Third alpha released!Changelog:<br />
<br />
Bugs<br />- saving now works as intented<br />- fixed bug where there was lag when entering any menu<br />- able to rest when hidden or friendly monsters are in field of view<br />- various fixes<br />- major bug involving Eilinmyr's summoned skeletons fixed<br /><br />Keys<br />- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'<br />- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item<br />- vi keys are now usable<br />- look moved to 'x'<br />- debug keys disabled<br />
<br />Monsters<br />- new monsters<br /><br />Locations<br />- half of Southern Marwal designed<br /><br />General<br />- sorcerer disabled until designed <br />- ability to sell items in shop<br />- balances<br />- doors, opened by bumping<br /><br />Quests<br />- quest reward for Eilinmyr questAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0tag:blogger.com,1999:blog-8584043119370514928.post-33253364031453091052014-01-15T12:17:00.002+02:002014-01-15T12:17:07.519+02:00Upcoming featuresUpcoming features in the next alpha. I'll try to get it ready soon:<br /><br />Bugs<br />- saving now works as intented<br />- fixed bug where there was lag when entering any menu<br />- able to rest when hidden or friendly monsters are in field of view<br />- various fixes<br /><br />Keys<br />- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'<br />- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item<br />- vi keys are now usable<br />- looking moved to 'x'<br /><br />Monsters<br />- new monsters<br /><br />Locations<br />- working doors in all Marwal<br />- Southern Marwal designed<br /><br />General<br />- sorcerer disabled until designed<br />- ability to sell items in shopAukustushttp://www.blogger.com/profile/15046378609144505209noreply@blogger.com0