Monday, July 14, 2014

Beta 10 Released!

Changes:

Bugs and mistakes
- Monk started with the location of mines in the map
- Monster resistance has been fixed with new Spell Resistance stat; previously used system made accidentally some monsters have over 250% resist
- Buying unusable items displayed unusable in the message
- Removed debug message when bandit archer dies
- Fixed a small bug regarding enemies at explored cell but not in fov
- Royal archers are now royal arbalists and shoot bolts
- Fixed scroll of recall in the lower parts of the dungeons
- Fixed cottage crash

General
- Improved shop menu; selling item menus now work in both ways
- Selling and buying items will now return to the dialogue instead of game
- Talent menus work in both ways
- New stat: Spell Resistance; ability to resist status effects of spells
- Class descriptions when starting a new game
- Some new menu graphics
- Stone of Recall has a new tile now

Maps
- Hell is 4 floors shorter

Players
- Alignment is shown in the character screen
- Players resistances are calculated with Spell Resistance stat instead of player level
- Paladin's Smite changed from general double damage with charisma bonus to double damage to demon with charisma bonus
- Input name accepts only A-z, 0-9 and ' and -

Monsters
- Monsters resistances are calculated with Spell Resistance stat instead of dungeon level / 3   

Items
- New unique items at smith
- Quiver of arrows renamed to quiver
- Quiver tile contains both bolts and arrows to reflect the single quiver used for both bows and crossbows
- Crossbows shoot with bolt graphic

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