Thursday, March 20, 2014

Beta 3 released!

Changes:

Bugs
- Divine Resistance message displays now 50 turns instead of 25
- Nova MP cost actually what displayed
- Item stack bug fixed; for example picking up two heal potions and having four heal potions in inventory no longer results in having a stack of 6 but now stacks of 4 and 2
- Death screen displays now if player was frozen
- Paladin no longer starts with a javelin
- Javelins and fire arrows work now properly
- Cancelling the spell "Pain" works now properly

General
- Lanterns must be lighted before use, and they can be unlighted, lighted lanterns not in inventory will fade also
- Standing on an item now displays the amount of items in stack if there's more than one
- Abyss is renamed to hell in order to stay in original vision, final level didn't make much sense before
- Player has only one food and health and cure poison potion in the start but has 50 gold pieces more

Items
- Picking up stacks of more than 1 item must be picked up one by one (does not apply to gold)
- Gold renamed to gold pieces   

Spells
- Chain Lightning MP cost to 20 from 25
- Fireball MP cost to 25 from 30
- Confusion MP cost to 30 from 35
- Divine Strike MP cost to 20 from 25

Monsters
- Monster names "abyssal x" renamed to "x of hell"
- New monster: knight of hell; heavily armored and shielded melee warrior
- General balancing to monsters before hell
- Fire beetles spit fire now as intended
- Venom ooze is now immune to poison

Thursday, March 13, 2014

Beta 2 released!

Changes:

General
- Improved talent menus
- Improved targeting: no longer areas which are not in fov can be targeted
- Improved messages in general
- Combat cannot be used in the world map
- Improved trap placement

Bugs
- Fire arrows went incorrectly to items, not equipment
- Venom Ooze previously crashed game when spawning
- Fixed an entertaining bug where lanterns sold for 6000gp
- Lanterns fade faster while resting now

Heroes
- Melee classes +7HP, ranged classes +5HP, magic classes +4HP in level up
- Rogue's stealth attack displays "backstab" in combat messages since rogue has 2x damage and 3x critical with stealth, ranger's stealth attack displays regular messages

Items
- Inventory displays "unusable" next to the item if the class cannot use it
- Reduced drop rate of scrolls of recall
- Minor increase to gold amounts

Monsters
- Risen hound max hit points lowered by 5

Saturday, March 8, 2014

The Temple of Torment hits beta!

Beta can be downloaded from Downloads

Following chances are included in first beta:

General
- Character screen shows bonuses
- Saves on hardcore death are deleted instead of being overwritten

Bugs
- Fixed a bug where expiring armor class skill didn't remove the bonus

Heroes
- Talents always cost 35MP
- Fighter's power attack and cleave reversed
- Ranger's multiple shot and aimed shot reversed
- New class: Paladin with skills turn undead, shield wall, smite
- New class: Cleric with skills turn undead, divine shield, holy fire
- Shield Bash does damage of 1d6 instead of 1d(block chance / 5)

Items
- Mace renamed to morningstar and new mace added as cleric's starting weapon
- Auril's shield added for paladin quest reward
- Auril's prayerbook of divine resistance added for cleric quest reward
- Spellbook of healing is now only for cleric

Spells and skills
- Turn Undead; talent for paladin and cleric; 1d6 bolt + 5% chance to make undead flee
- Shield Wall; talent for paladin; +5 Block Chance for 50 turns
- Smite; talent for paladin;
- Holy Fire; talent for cleric; fireball effect with bonus for undead
- Divine Shield; talent for cleric; damage reduced by 1 for next 50 hits
- New spell for sorcerer: Frozen Orb; ice version of fireball
- Holy Nova; spell for cleric, hits every tile within radius of 2 from player
- Aid; spell for cleric; gives 10 hit points for 50 turns
- Pain; spell for cleric; touch spell that has a chance of stunning the target
- Divine Resistance; player can select a resistance for fire, ice or poison for 50 turns
- Fireball is 1d12 instead of 2d8

Monsters
- New monster: venom ooze; can poison player with critical hits

Saturday, March 1, 2014

Alpha 7 released!


Full change log:

Bugs
- Some fixes to revealed maps
- Inventory after death displays now equipment also
- Fixed a bug where getting teleported out of monster's sight made monster follow endlessly player and blocking resting
- Sorcerer can now wear amulets as before it was blocked by bug
- Fixed a funny bug where returning Eilinmyr's amulet removed all amulets from inventory

General
- Reworked UI
- Character Screen shown from 'c'
- Fully playable ascii mode from F1-button
- Houses in Marwal and Undershire have wooden tiles
- New "You are standing on "item name"" feature

Quests
- Kill the bandit leader and return his hand to Duradan, captain of the guard for 200 gold pieces

Heroes
- Stat gains every level but every second attribute makes a difference; 0-1 stat = +0 dmg, 2-3 stat = +1 dmg and so on
- Rogue renamed to Ranger, can use any bow and one-handed weapon and armors up to iron helm/mail boots and gloves and chainmail
- New Rogue class with stealth, dodge and poison weapon skills, can use equipment up to short bow, short sword and Vassaruth's armor
- Ranger and rogue both have stealth, but rogue gets 2x stealth damage and 3x stealth critical damage

Items
- Ulf'thad's potion has now the attribute added to its name
- Quest reward for rogue for finding the portal; Auril's shortsword

Monsters
- Frost spells do 1.5 * damage to fire monsters
- Fire spells do 1.5 * damage to ice monsters
- Flaming monsters are immune to fire damage
- Frost monsters are immune to frost damage
- Bosses are immune to confusion
- Named monsters are now 1.5 * regular health instead of 2 *
- New monster: Ice salamander: can freeze player with melee attack
- New monster: Ice ooze: can freeze player if hit by player in melee
- New monster: Fire beetle
- New monster: Fire ooze: Burns players in adjacent tiles
- New monsters: Bandit and bandit archer

Maps
- Abyss is now 8 levels long and divided into earth, air, ice and fire layers; monsters are different on those levels
- Old mines added to Faywyn for bandit quest