Thursday, March 20, 2014

Beta 3 released!

Changes:

Bugs
- Divine Resistance message displays now 50 turns instead of 25
- Nova MP cost actually what displayed
- Item stack bug fixed; for example picking up two heal potions and having four heal potions in inventory no longer results in having a stack of 6 but now stacks of 4 and 2
- Death screen displays now if player was frozen
- Paladin no longer starts with a javelin
- Javelins and fire arrows work now properly
- Cancelling the spell "Pain" works now properly

General
- Lanterns must be lighted before use, and they can be unlighted, lighted lanterns not in inventory will fade also
- Standing on an item now displays the amount of items in stack if there's more than one
- Abyss is renamed to hell in order to stay in original vision, final level didn't make much sense before
- Player has only one food and health and cure poison potion in the start but has 50 gold pieces more

Items
- Picking up stacks of more than 1 item must be picked up one by one (does not apply to gold)
- Gold renamed to gold pieces   

Spells
- Chain Lightning MP cost to 20 from 25
- Fireball MP cost to 25 from 30
- Confusion MP cost to 30 from 35
- Divine Strike MP cost to 20 from 25

Monsters
- Monster names "abyssal x" renamed to "x of hell"
- New monster: knight of hell; heavily armored and shielded melee warrior
- General balancing to monsters before hell
- Fire beetles spit fire now as intended
- Venom ooze is now immune to poison

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