Tuesday, June 3, 2014

Beta 8 Released!

Changelog:

Bugs and mistakes
- Gradient fov in hell had one typo which caused furthest tiles to be brighter than tiles before them
- Traps placed in hell were in ascii mode white instead of red which gave them away
- Wardstones were white in ascii mode
- Scroll of Mapping crash fixed
- Traps are now totally invisible
- Fixed a bug where non-cleric hero casted the spell "Aid"
- Rogue's poison weapon skill no longer works on poison monsters

General
- Gradient fov now has items that are close to player brighter
- Main menu has now return options
- New ascii chars for stairs up and down
- New messages for standing on entrances to locations or world map
- Config tool improved
- Quest items no longer display count in inventory and picking up quest items no longer display count in message
- Minor undocumented additions or changes

Maps
- Many new tiles
- New semi-persistent maps for Mines
- Faster hand made map generation
- New dungeon feature; Stone of recall, allows player to teleport around the dungeon and in and out

Shops
- Shop interface works in now two directions with ability to return to parent menu
- Innkeeper sells now three different sized meals

Characters
- New class; Monk
- New class; Bard
- New class; Druid
- Sorcerer renamed to Mage
- All classes can now select from the same weapon proficiences
- Armor Penalty is now taken into account in melee combat also
- Character Screen displays active effects

Items
- (unusable) is displayed in item lists if stat requirements are not met
- Stat bonuses from equipment are now counted with item requirements
- Unequipping equipment with stat bonuses can now unequip other items if stat requirements are no longer met for other items
- Scroll of mapping renamed to scroll of visibility and reveals monsters too
- Spellbooks use now their own equipment slot instead of off-hand
- New item slot: Waist

Monsters
- Monster AI pathfinding improved