Saturday, May 24, 2014

Upcoming features

Bugs and mistakes
- Gradient fov in hell had one typo which caused furthest tiles to be brighter than tiles before them
- Traps placed in hell were white instead of red which gave them away
- Wardstones were white in ascii mode
- Scroll of Mapping crash fixed
- Traps are now totally invisible

General
- Gradient fov now has items that are close to player brighter
- Main menu has now return options
- New ascii chars for stairs up and down
- New tiles for Marwal and Undershire
- New messages for standing on entrances to locations or world map
- Config tool improved
- Quest items no longer display count in inventory and picking up quest items no longer display count in message
- Minor undocumented additions or changes

Maps
- New semi-persistent maps for Mines
- Faster hand made map generation
- New dungeon feature; Stone of recall, allows player to teleport around the dungeon and in and out
- Houses have now different floor tiles inside
- River in world map is now better

Shops
- Shop interface works in now two directions with ability to return to parent menu
- Innkeeper sells now three different sized meals

Characters
- New class; Monk
- New class; Bard
- New class; Druid
- Sorcerer renamed to Mage
- Character screen now displays stats in a more detailed way with bonuses
- All classes can now select from the same weapon proficiences
- Armor Penalty is now taken into account in melee combat also

Items
- (unusable) is displayed in item lists if stat requirements are not met
- Stat bonuses from equipment are now counted with item requirements
- Unequipping equipment with stat bonuses can now unequip other items if stat requirements are no longer met for other

items
- Scroll of mapping renamed to scroll of visibility and reveals monsters too

Monsters
- Monster AI pathfinding improved

Tuesday, May 6, 2014

Beta 7 Released!

Following changes are included

Bugs
- Some armors bought from the shop had wrong AC displayed
- Some undocumented minor or not so minor bug fixes
- Fixed a bug where entering equipment shop after loading save crashed game
- Fixed a bug where items bought spawned at 0,0 coordinates if inventory was full

General
- Game has a icon now
- A new graphical tool for editing conf.txt; TToTd20Conf.exe
- Minor fixes to messages
- New stat raise screen
- New fonts supported: 8x12 and 10x16
- Menus related to items grouped by 5
- Improved shop screen
- New shop: Cleric Silywyn sells now books and scrolls
- Minor undocumented improvements or changes

Heroes
- Class restrictions are removed; equipment now require attributes
- Rogue and ranger start with a dagger now
- Cleric's start mace is now 1d4+0 instead of 1d6+0
- New stat: Armor Penalty; this comes from wearing heavy armor and applies to ranged combat and spellcasting, is negated by constitution
- Cleric's and sorcerer's mana point increase on leveling lowered by 1
- Start gold increased back to the 150 from 100
- Charisma now affects prices by 5% for every 3 points in charisma instead of 1gp for every 3 points
- Fighter's javelin removed from game

Spells
- Turn Undead is now Nova-like spell with radius of 2 from caster
- Radiuses of Fireball and Frozen Orb decreased to 2 from 3