Sunday, January 19, 2014

Third alpha released!

Changelog:

Bugs
- saving now works as intented
- fixed bug where there was lag when entering any menu
- able to rest when hidden or friendly monsters are in field of view
- various fixes
- major bug involving Eilinmyr's summoned skeletons fixed

Keys
- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'
- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item
- vi keys are now usable
- look moved to 'x'
- debug keys disabled

Monsters
- new monsters

Locations
- half of Southern Marwal designed

General
- sorcerer disabled until designed
- ability to sell items in shop
- balances
- doors, opened by bumping

Quests
- quest reward for Eilinmyr quest

Wednesday, January 15, 2014

Upcoming features

Upcoming features in the next alpha. I'll try to get it ready soon:

Bugs
- saving now works as intented
- fixed bug where there was lag when entering any menu
- able to rest when hidden or friendly monsters are in field of view
- various fixes

Keys
- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'
- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item
- vi keys are now usable
- looking moved to 'x'

Monsters
- new monsters

Locations
- working doors in all Marwal
- Southern Marwal designed

General
- sorcerer disabled until designed
- ability to sell items in shop

Monday, January 6, 2014

Second alpha released!

Can be downloaded in "Downloads"

Change log:

- new items
- new monsters, a monster that can heal others
- new abyss wall tile
- shield bash has a 5 % chance to stun target per character level
- traps have charges now before depleting
- new trap: confusion trap
- new armor class and block chance system: displayed as d100 based, converted in battles to d20 system as before; this
  allows for helm, gloves and boots together be +5AC and when converted to d20 it is +1AC
- improvements to menus
- balances
- minor and not so minor bugs fixed
- unique monster naming improvement

Friday, January 3, 2014

First alpha released!

Rogue and fighter are playable and the main dungeon until "Bridge" map.
Boots, helmets and gloves have wrong armor class.
Otherwise should be all right playable.

Executable can be found in Downloads

Wednesday, January 1, 2014

Minor updates

  • gradient fov
  • stealth attack for rogue
  • scroll of recall
  • descriptions to items
  • better looking-function