Changelog:
Bugs
- saving now works as intented
- fixed bug where there was lag when entering any menu
- able to rest when hidden or friendly monsters are in field of view
- various fixes
- major bug involving Eilinmyr's summoned skeletons fixed
Keys
- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'
- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item
- vi keys are now usable
- look moved to 'x'
- debug keys disabled
Monsters
- new monsters
Locations
- half of Southern Marwal designed
General
- sorcerer disabled until designed
- ability to sell items in shop
- balances
- doors, opened by bumping
Quests
- quest reward for Eilinmyr quest
Sunday, January 19, 2014
Wednesday, January 15, 2014
Upcoming features
Upcoming features in the next alpha. I'll try to get it ready soon:
Bugs
- saving now works as intented
- fixed bug where there was lag when entering any menu
- able to rest when hidden or friendly monsters are in field of view
- various fixes
Keys
- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'
- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item
- vi keys are now usable
- looking moved to 'x'
Monsters
- new monsters
Locations
- working doors in all Marwal
- Southern Marwal designed
General
- sorcerer disabled until designed
- ability to sell items in shop
Bugs
- saving now works as intented
- fixed bug where there was lag when entering any menu
- able to rest when hidden or friendly monsters are in field of view
- various fixes
Keys
- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'
- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item
- vi keys are now usable
- looking moved to 'x'
Monsters
- new monsters
Locations
- working doors in all Marwal
- Southern Marwal designed
General
- sorcerer disabled until designed
- ability to sell items in shop
Monday, January 6, 2014
Second alpha released!
Can be downloaded in "Downloads"
Change log:
- new items
- new monsters, a monster that can heal others
- new abyss wall tile
- shield bash has a 5 % chance to stun target per character level
- traps have charges now before depleting
- new trap: confusion trap
- new armor class and block chance system: displayed as d100 based, converted in battles to d20 system as before; this
allows for helm, gloves and boots together be +5AC and when converted to d20 it is +1AC
- improvements to menus
- balances
- minor and not so minor bugs fixed
- unique monster naming improvement
Change log:
- new items
- new monsters, a monster that can heal others
- new abyss wall tile
- shield bash has a 5 % chance to stun target per character level
- traps have charges now before depleting
- new trap: confusion trap
- new armor class and block chance system: displayed as d100 based, converted in battles to d20 system as before; this
allows for helm, gloves and boots together be +5AC and when converted to d20 it is +1AC
- improvements to menus
- balances
- minor and not so minor bugs fixed
- unique monster naming improvement
Friday, January 3, 2014
First alpha released!
Rogue and fighter are playable and the main dungeon until "Bridge" map.
Boots, helmets and gloves have wrong armor class.
Otherwise should be all right playable.
Executable can be found in Downloads
Boots, helmets and gloves have wrong armor class.
Otherwise should be all right playable.
Executable can be found in Downloads
Wednesday, January 1, 2014
Minor updates
- gradient fov
- stealth attack for rogue
- scroll of recall
- descriptions to items
- better looking-function
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