Sunday, January 19, 2014

Third alpha released!

Changelog:

Bugs
- saving now works as intented
- fixed bug where there was lag when entering any menu
- able to rest when hidden or friendly monsters are in field of view
- various fixes
- major bug involving Eilinmyr's summoned skeletons fixed

Keys
- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'
- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item
- vi keys are now usable
- look moved to 'x'
- debug keys disabled

Monsters
- new monsters

Locations
- half of Southern Marwal designed

General
- sorcerer disabled until designed
- ability to sell items in shop
- balances
- doors, opened by bumping

Quests
- quest reward for Eilinmyr quest

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