Changes
Bugs and mistakes
- Being killed by missile or spell made the player to press random key before opening death screen
- A glitch related to poison and death allowed player to use talent/pickup item/talk/spell/missile once after dying
- Player's ascii character is no longer '@' after dying
- Ascii symbols for stairs up / down / stone of recall did not work properly
- Divine Shield no longer prevents poison damage
Heroes
- Hero name can now be random or inputted
Monsters
- Hell boss is named
- New boss: king of faywyn
- New monster: Possessed royal guard
- New monster: Possessed royal arbalest
- Monster balances
Quests
- Main quest is longer and can be completed
Maps
- New area: Castle Undershire
- New area: Cottage
General
- Faster reload with space button when dying instead of going through menus
- Dying on hardcore reveals map
- New death screen
- New main menu graphics
Items
- Wardstones required to enter the hell are now removed when entering the first time
Nice work so far. I've come across a bug when selling. No matter what letter I press the game seems to try and sell my belt of Dexterity +1
ReplyDeleteWould be nice if you could also speed up selling interaction by keeping the player in the conversation interface rather than dropping out to the main game every time!
Keep up the good work! :)
Hey and thanks for your feedback!
DeleteI updated the game, the bug should be gone now, along with some other bugs :)
I'll look into the better selling interface.
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ReplyDelete