Changes:
Bugs fixed
- Fixed a funny bug where player could speak to giladir's corpse
Quests
- Giladir disappears now after meeting at Marwal Inn
- Free the Prisoner quest, Heal Giladir quest and Kill the bandit leader quest have now evil rewards
General
- !!!New config file for setting default full screen!!!
- !!!Ascii mode is now handled through the config file!!!
- Corrupted well after curing and using has now tile
- Drinking from well heals 1 Hit Point
- Some quests display now intended level
- Doing good or evil deeds display now message
- Combat messages improved
- More dialogues
- Saves are now in a subfolder Saves
NPC
- Merchant is now named Haradir
- Innkeeper is now named Elemira
Spells and talents
- Spells and talents featuring effects such as poison and stun take into account resistances
Monsters
- Monster resistances are implemented; uses dungeon level / 3 against d20, e.g. end boss rolls 11 and thus has 55% resistance
- Bandits and undead adventurers are no longer named and cannot be elite monsters
Items
- Weapons now can be found as damaged, normal or superior (-1, 0 and +1 damage and 20% chance, 60% chance and 20% chance and 70%, 100% and 130% sell values respectively)
- Sell prices in general adjusted
No comments:
Post a Comment