Wednesday, February 12, 2014

Alpha 6 Released!

Change log:

Bugs fixed
- Game crashing bug fixed: there was a possibility that dead monster gets frozen and game crashes when freeze ends
- Half-fixed bug: Monster didn't follow exactly one tile after player when double doors were opened
- Game crashing bug fixed: Scroll loots crashed
- Serious bug fixed: Spellbook of confusion actually casts confusion now

Heros
- Sorcerer's starting sling is +0 as intended
- Fighter's javelin uses strength instead of dexterity
- Rogue's stealth is 3 turns per character level
- Weapon proficiences added for 5th level up, +5 THB for selected weapon class
- Sorcerer lvl 3 talent: Magical Armor
- Sorcerer lvl 6 talent: Drain Life
- Sorcerer lvl 9 talent: Invisibility
- Level cap of 10

General
- Auto-target improved
- Minor UI changes

Monsters
- New monster: blood fiend
- Harpies drop guaranteed food
- Zombie xp reduced

Items/Inventory
- Javelin and fire arrows display damage
- New weapons: battle axe, halberd, warhammer
- New armors: gauntlets, full plate armor, amulets of str/dex/int
- Adjusted AC for gloves, boots and helms
- Plate mail has a different tile now. New full plate armor has now plate mail's original tile.
- Great sword moved to ruins from caverns
- Shield block chances reduced
- Loot added to abyss
- Spellbook of magical armor removed from loot to talent spell

Sunday, February 9, 2014

Alpha 5 Released!

Changelog:

Bugs fixed
- Bolt spell miss chance is now actually 40% as intended.
- Fire arrows stack properly
- Last turn when confused made a double move. Fixed now
- Fixed a bug where the inventory was full 26/26 but couldn't pick up items that go into existing stacks that were not full 5 items
- Fixed a serious bug: possibility to wear multiple items in one equipment slot if one of the items was cursed
- Fixed a serious bug: can no longer drop cursed items if they are equipped
- Fixed a serious bug: giving Giladir a healing potion removed all but one potion from inventory
- Minor bugs fixed
- Fixed a serious bug: Selling equipment now actually gives money
- Player no longer can leave areas without picking quest items

Quests
- Added reward for finding the portal to abyss and reward for killing the end boss

Heros
- Sorcerer is now playable
- Multi-arrow changed into firing two arrows into one target

General
- Credits to the main menu
- Dialogues revised and grammar somewhat fixed
- Improved menu when buying stuff from general goods merchant
- Hunger values adjusted: Eating while oversatiated kills now and results being bloated
- New font

Monsters
- Tyrant's attack has a 10% chance to stun player
- Spellcaster AI implemented
- New boss: Sorcerer Curwen
- New monster: Lich, most powerful caster in the game

Items/Inventory
- Inventory displays free space
- Spellbooks added to loot
- Chest armor's AC varies now +-2
- Items that are revealed to be cursed are renamed to "cursed + item's name"
- Cursed items that are uncursed by scroll are renamed to "uncursed + item's name"
- Full helm added
- Added scrolls to loot from enemy
- Auril\'s bow, longsword and spellbook of teleport added for quest rewards for finding the portal to abyss, sword for fighter, bow for rogue and spellbook for sorcerer

Sunday, January 26, 2014

Alpha 4 Released!

Change log:

Bugs
- Player no longer can melee attack a hidden monster accidentally, instead a message is shown that player bumps into something.
- Fixed some ai bugs with attacking friendly monsters.
- Minor door placement bugs fixed.
- Monster's blocking is now working as intended. Block chance was accidentally one-fifth of intended due to miscalculation.

Quests
- Main quest can be finished now with good ending.
- New quest: Find mushrooms for Ulf'thad from caverns.
- Eilinmyr quest reward ring is now +7hp and +7mp instead of +7hp.

Food
- Food consumption 10 per turn instead of 1 in world map as the world map is not in the same scale.
- Food consumption 5 per turn instead of 1 when resting.
- Food is a little more nutritious

Maps
- Minor tile changes.
- Whole Marwal designed.
- Whole dungeon works now but not all environments designed.

General
- Game supports now three different saves, one for each class.
- Combat messages now display attack type if not basic attack such as melee/arrow/bullet.
- Targeting accept key is now 'space'.
- Resting heals monsters also.
- It is impossible now to rest when you are being followed by a monster you cannot see
- Bolt spells ignore armor class from items, thus they have 40% miss chance.
- Being poisoned and in world map makes damage of 10 per turn
- Travelling in world map gives +10hp per turn

Monsters
- Succubus becomes incubus if hero is female.
- Harpies can now steal food from player.
- New monster: Tyrant.
- Dark one stalker moved to temple levels from cavern levels and balanced accordingly.

Items/Inventory
- Inventory split into items and equipment.
- Maximum stack is now five.
- Lanterns now take one slot each.
- New weapon: Sling and bullet pouch, only usable by upcoming sorcerer.
- New weapon: Mace, usable by fighter.
- New weapon: Javelin, only ranged usable by fighter. Fighter starts with one.
- Bullet pouch and quiver of arrows have my own graphics now.
- New scrolls: Scroll of mapping, scroll of uncurse item.
- Ranged ammo uses now equipment slot, this allows +1 arrows and bullets in the future.

Friday, January 24, 2014

Upcoming features in Alpha 4

Some changes might come in addition to these.

Change log:

Bugs
- Player no longer can melee attack a hidden monster accidentally, instead a message is shown that player bumps into something
- Fixed some ai bugs with attacking friendly monsters
- Minor door placement bugs fixed
- Monster's blocking is now working as intended. Block chance was accidentally one-fifth of intended
- Whole dungeon works now

Monsters
- Succubus becomes incubus if hero is female
- Harpies can now steal food from player
- Dark one stalker moved to temple levels from caverns levels and balanced accordingly

Quests
- New quest: find mushrooms for Ulf'thad
- Eilinmyr quest reward ring is now +7hp and +7mp instead of +7hp
- Main quest can be finished now with good ending

Heros
- All classes have a ranged starting weapon

Inventory/Items
- Maximum stacks of five
- Inventory split into items and equipment
- Lanterns now take one slot each
- Ranged ammo uses now equipment slot, this allows +1 arrows and bullets in the future
- New weapon: Sling and bullet pouch, only usable by upcoming sorcerer
- New weapon: Mace, usable by fighter
- New weapon: Javelin, only ranged usable by fighter. Fighter starts with one.
- Bullet pouch and quiver of arrows have my own graphics now

General
- Marwal designed
- Combat messages now display attack type
- Food consumption ten-folded in world map as world map is not in the same scale
- Resting heals monsters also

Sunday, January 19, 2014

Third alpha released!

Changelog:

Bugs
- saving now works as intented
- fixed bug where there was lag when entering any menu
- able to rest when hidden or friendly monsters are in field of view
- various fixes
- major bug involving Eilinmyr's summoned skeletons fixed

Keys
- Enter is now the general action key for pick item ',', talk 't', use 'u', next and previous level '<' and '>'
- inventory 'i' and drop item 'd' combined to multiple choice in 'i' inventory after selecting item
- vi keys are now usable
- look moved to 'x'
- debug keys disabled

Monsters
- new monsters

Locations
- half of Southern Marwal designed

General
- sorcerer disabled until designed
- ability to sell items in shop
- balances
- doors, opened by bumping

Quests
- quest reward for Eilinmyr quest